SONY INTERACTIVE ENTERTAINMENT NETWORK EUROPE LIMITED
Company Information
- Company Number
- 06020283
- Registered Address
- 10 Great Marlborough Street, London, W1F 7LP
- Status
- Active
- Employee Count
- Coming Soon
- Turnover
- Coming Soon
- EBITDA
- Coming Soon
Additional Details
- Company Type
- Private limited Company
- Incorporated On
- 6 December 2006
- Nature of Business
- 82990 - Other business support service activities not elsewhere classified
- Industries
- Coming Soon
- Region
- Other
Time to Pay
Payment Timeline
Payment Features
Company Review
Trend Analysis
The company's average payment time is 43 days, indicating a tendency to pay beyond standard 30-day terms despite 80% of invoices being settled within this period. A notable 20% of payments are consistently late, with 14% extending significantly beyond 60 days, showing a persistent tail of very slow payments.
Volatility Analysis
Payment reliability is mixed; while the majority of invoices are paid promptly, a consistent 20% late payment rate introduces significant unpredictability for a portion of transactions. The 14% of payments exceeding 60 days represents a clear risk factor for cash flow, making it challenging to forecast exact payment dates for all invoices.
Summary Analysis
Suppliers should prepare for an average 43-day payment cycle, acknowledging that while 80% pay within 30 days, 20% will be late, with 14% taking over 60 days. It is advisable to factor in potential cash flow delays for a portion of invoices and consider mitigation strategies like staggered payments or credit limits for higher value engagements.
Performance Reports History
| Reporting Period | Filing Date | Average Time to Pay (days) | Paid within 30 days | Paid 31-60 days | Paid after 60 days | Not Paid within Terms |
|---|---|---|---|---|---|---|
| 01 Apr 2025 - 30 Sept 2025 | 13 Oct 2025 | 43 | 80% | 6% | 14% | 20% |
| 01 Oct 2024 - 31 Mar 2025 | 10 Apr 2025 | 34 | 82% | 7% | 11% | 35% |
| 01 Apr 2024 - 30 Sept 2024 | 14 Oct 2024 | 29 | 83% | 7% | 10% | 15% |
| 01 Oct 2023 - 30 Apr 2024 | 07 May 2024 | 62 | 79% | 5% | 16% | 21% |
| 01 Apr 2023 - 30 Sept 2023 | 17 Oct 2023 | 42 | 86% | 3% | 11% | 14% |
| 01 Oct 2022 - 31 Mar 2023 | 26 Apr 2023 | 30 | 71% | 11% | 18% | 29% |
| 01 Apr 2022 - 30 Sept 2022 | 01 Nov 2022 | 47 | 66% | 11% | 23% | 33% |
| 01 Oct 2021 - 31 Mar 2022 | 28 Apr 2022 | 60 | 62% | 13% | 25% | 38% |
| 01 Apr 2021 - 30 Sept 2021 | 14 Oct 2021 | 44 | 60% | 25% | 15% | 36% |
| 01 Oct 2020 - 31 Mar 2021 | 23 Apr 2021 | 50 | 67% | 17% | 16% | 33% |
| 01 Apr 2020 - 30 Sept 2020 | 16 Oct 2020 | 57 | 55% | 19% | 26% | 45% |
| 01 Apr 2019 - 30 Sept 2019 | 14 Oct 2019 | 58 | 59% | 18% | 23% | 41% |
| 01 Oct 2018 - 30 Apr 2019 | 30 Apr 2019 | 46 | 52% | 28% | 20% | 48% |
| 01 Apr 2018 - 30 Sept 2018 | 01 Nov 2018 | 47 | 47% | 34% | 19% | 52% |
Payment Time Trends
Payment Distribution Trends
Invoice Payment Practices
This information is as reported by the business, and responses are in their own words.
Payment Terms
Standard payment terms
Sony Interactive Entertainment Network Europe Limited’s (SIENE) standard terms include the Sony Interactive Entertainment Europe Purchase Order Terms and Conditions of Purchase (“Terms”) used for purchasing goods and services. Payment terms are typically 30 days from receipt of invoice. To view the Sony Interactive Entertainment Network Terms please refer to https://www.playstation.com/po-terms-and-conditions/ or request a copy by emailing Accounts_Payable_uk@scee.net. The data provided by SIENE includes Sony intra-company payments which are generally on longer than 30 day payment terms. SIENE has limitations within its billing and accounts system which do not allow the contract type to be recorded. This means that the system is unable to distinguish between qualifying and non-qualifying contracts and as such some of our data may include non-qualifying contracts.
Were there any changes to the standard payment terms in the reporting period?
No information available
Any other information about payment terms
n/a
Maximum contractual payment period agreed
60
Dispute Resolution Process
SIENE aims to resolve all invoice and/or payment disputes and queries quickly. Suppliers can contact SIENE Accounts Payable helpdesk via siee.Accounts.Payable.UK@sony.com to raise any concerns. Our Accounts Payable helpdesk will be able to review and resolve any issues as a first point of contact. If the issue is not resolved in the first instance or relates to contractual disputes then it should be escalated to the relevant SIENE business contact.
Other Payment Information
Has this business signed up to a code of conduct or standards on payment practices?
For example, signatories to The Prompt Payment Code must commit to paying 95% of their invoices within 60 days.
❌
Does this business offer e-invoicing in relation to qualifying contracts?
This is where suppliers can electronically submit and track invoices. It's not just allowing suppliers to email them an invoice.
❌
Does this business offer supply chain finance?
This is where a supplier who has submitted an invoice can be paid by a third-party finance provider earlier than the agreed payment date. The business would then pay the finance provider the invoiced sum.
❌
Under its payment practices and policies, can this business deduct sums from payments under qualifying contracts as a charge for remaining on a supplier list?
❌
During the reporting period, did the business deduct sums from payments as a charge for remaining on a supplier list?
No information available
Company Summary
SONY INTERACTIVE ENTERTAINMENT NETWORK EUROPE LIMITED is a private limited company that provides interactive entertainment network services
The company operates as an active private limited company, registered under company number 06020283
Incorporated on 6 December 2006, its registered office is situated at 10 Great Marlborough Street, London, W1F 7LP, with its general location listed as 'Other'
Companies operating within the interactive entertainment network sector typically specialise in delivering online platforms for gaming and digital content
They often provide digital storefronts, manage network infrastructure, and facilitate online multiplayer experiences for consumers in the UK market